- #Task force arma 3 radio 0.9.12 how to
- #Task force arma 3 radio 0.9.12 mod
- #Task force arma 3 radio 0.9.12 update
- #Task force arma 3 radio 0.9.12 full
- #Task force arma 3 radio 0.9.12 code
I'd appreciate if you attached this file in your bug reports. To be on the safe side, reduce the level of flood protection – right-click on server> Edit Virtual Server> More> Anti Flood – set the values at 30, 3 (from the top). If this plugin ever becomes popular, it would be great if we could avoid having piles of incompatible community forks.
#Task force arma 3 radio 0.9.12 how to
#Task force arma 3 radio 0.9.12 mod
Task force arma 3 radio mod#Įg: D:\Program Files (x86)\Steam\SteamApps\common\Arma Inside the TFAR mod folder look for the “Teamspeak” folder. Then set “Task force Arma 3 Radio” to enabled. TeamSpeak 3 Client is absolutely FREE to download and install on your PC, Mac or Linux Box.
#Task force arma 3 radio 0.9.12 full
Fixed getting radio in case of full inventory.Phone sound effect for addonmakers and scripters.Now possible to look around (ALT) and use radio.New backpacks models: NATO 1, NATO 2, AFF, OPFOR.New dialogs for radios including night version (a lot of them, almost all radios updated except airborne).Fixed issue with mic sound for some players.Full support for Zeus (can use radios, can hear, can talk even though controlled unit).Ability to enable speakers on radios (possible to hear radio on the ground, on unit, in vehicle, etc).New audio engine with better spatial audio and new distance model.Fixed crash on incorrect format of custom sound (need to be 2/48000).Fixed: IS_SPEAKING can cause crash (was causing crash with CSE 0.8.0).Fixed: No Zeus freqs while controlling unit.Fixed: incorrect quark sometimes played.Fixed: Incorrect quarks volume in vehicles.Fixed: Plugin not moves player back to channel after game.Fixed: Issue with fast capslock and voice activation.Fixed: Security issue in userconfig (userconfig file also renamed).Fixed: crash if radio sound file not found.Fixed: More light audio filters for speakers.Fixed: Now it is not possible to talk from UAV.Fixed: Speakers now not works underwater.Fixed: long range tangent stuck sometimes.
![task force arma 3 radio 0.9.12 task force arma 3 radio 0.9.12](https://media.moddb.com/images/mods/1/27/26673/2.jpg)
Ability to hear speaker on radio on dead body.
![task force arma 3 radio 0.9.12 task force arma 3 radio 0.9.12](https://i.ytimg.com/vi/QS2iTuyY3uA/maxresdefault.jpg)
![task force arma 3 radio 0.9.12 task force arma 3 radio 0.9.12](https://i.imgur.com/SCdWuij.jpg)
Standardized Variable names (Old tf_* variables are DEPRECATED but still working till 1.1 or later)Īdded Static Radios (Tutorial Video in progress) ( #1158)įixed Frequency variables not applied to Curators ( #982) Standardized Classnames (Old tf_* classnames are DEPRECATED)Īdded asynchronous commands which will reduce game lag when transmitting data to plugin
#Task force arma 3 radio 0.9.12 update
Improved use new isEqualType function instead of comparing typenames ( #1086)įixed Curator using Remote Control won't update units position correctlyįixed LR-Radio settings would reset when entering Virtual Arsenal ( #1150) Improved detection of co-pilot seat for helicopters ( #903) Improved use new param command for function parameters ( #990)Īdded keybinds to enable/disable whisper/shouting ( #887/ #992) (Config option available to also trigger PTT when pressing modifier key.
#Task force arma 3 radio 0.9.12 code
Scroll down for the 0.9.12 releaseĪdded backend code to allow Radios to be switched off ( #1132) This is a developement release its not intended for production use.